Chess game in Python with source of code in hindi

How to make Chess game in Python 
      Explained in hindi . 


शतरंज ( chess ) खेल परियोजना पाइथन मैं लिखा है परियोजना फ़ाइल मैं छवि फाइले ( image file ) तथा पाइथन स्क्रिप्ट ( chess.pi) है GUI पाइखेल लाइब्रेरी का उपयोग करता है गेमप्ले के बारे मे बात कररए हुए , यह एक खिलाड़ी और AI के बीच एक रणनीति (strategy) बोर्ड गेम है एक 8 × 8 ग्रिड मैं व्यवस्थित 64 स्कुएर्स(squares) के साथ इस का एक रंग का चेकर गेमबोर्ड (  colored checkered gameboard ) है । जब खिलाड़ी खेल प्रारम्भ करता है तो शतरंज बोर्ड का रंग अलग अलग होता है गेमप्ले के दौरान किसी न किसी points पर A I कुछ समय ले सकता है । जब भी मनुष्य के विरुद्ध कोई AI plays करता है तो दोनों मैं से किसी एक खिलाड़ी द्वारा गहराई तक कि जाने वाली सभी गतिविधियों का मूल्यांकन किया जाता है । 

The source of code 👇
"""CONVENTIONS:
positions are done row-column from the bottom left and are both numbers. This corresponds to the alpha-number system in traditional chess while being computationally useful. they are specified as tuples
"""
import itertools
WHITE = "white"
BLACK = "black"







class Game:
    #ive decided since the number of pieces is capped but the type of pieces is not (pawn transformations), I've already coded much of the modularity to support just using a dictionary of pieces
    def __init__(self):
        self.playersturn = BLACK
        self.message = "this is where prompts will go"
        self.gameboard = {}
        self.placePieces()
        print("chess program. enter moves in algebraic notation separated by space")
        self.main()

        
    def placePieces(self):

        for i in range(0,8):
            self.gameboard[(i,1)] = Pawn(WHITE,uniDict[WHITE][Pawn],1)
            self.gameboard[(i,6)] = Pawn(BLACK,uniDict[BLACK][Pawn],-1)
            
        placers = [Rook,Knight,Bishop,Queen,King,Bishop,Knight,Rook]
        
        for i in range(0,8):
            self.gameboard[(i,0)] = placers[i](WHITE,uniDict[WHITE][placers[i]])
            self.gameboard[((7-i),7)] = placers[i](BLACK,uniDict[BLACK][placers[i]])
        placers.reverse()

        
    def main(self):
        
        while True:
            self.printBoard()
            print(self.message)
            self.message = ""
            startpos,endpos = self.parseInput()
            try:
                target = self.gameboard[startpos]
            except:
                self.message = "could not find piece; index probably out of range"
                target = None
                
            if target:
                print("found "+str(target))
                if target.Color != self.playersturn:
                    self.message = "you aren't allowed to move that piece this turn"
                    continue
                if target.isValid(startpos,endpos,target.Color,self.gameboard):
                    self.message = "that is a valid move"
                    self.gameboard[endpos] = self.gameboard[startpos]
                    del self.gameboard[startpos]
                    self.isCheck()
                    if self.playersturn == BLACK:
                        self.playersturn = WHITE
                    else : self.playersturn = BLACK
                else : 
                    self.message = "invalid move" + str(target.availableMoves(startpos[0],startpos[1],self.gameboard))
                    print(target.availableMoves(startpos[0],startpos[1],self.gameboard))
            else : self.message = "there is no piece in that space"
                    
    def isCheck(self):
        #ascertain where the kings are, check all pieces of opposing color against those kings, then if either get hit, check if its checkmate
        king = King
        kingDict = {}
        pieceDict = {BLACK : [], WHITE : []}
        for position,piece in self.gameboard.items():
            if type(piece) == King:
                kingDict[piece.Color] = position
            print(piece)
            pieceDict[piece.Color].append((piece,position))
        #white
        if self.canSeeKing(kingDict[WHITE],pieceDict[BLACK]):
            self.message = "White player is in check"
        if self.canSeeKing(kingDict[BLACK],pieceDict[WHITE]):
            self.message = "Black player is in check"
        
        
    def canSeeKing(self,kingpos,piecelist):
        #checks if any pieces in piece list (which is an array of (piece,position) tuples) can see the king in kingpos
        for piece,position in piecelist:
            if piece.isValid(position,kingpos,piece.Color,self.gameboard):
                return True
                
    def parseInput(self):
        try:
            a,b = input().split()
            a = ((ord(a[0])-97), int(a[1])-1)
            b = (ord(b[0])-97, int(b[1])-1)
            print(a,b)
            return (a,b)
        except:
            print("error decoding input. please try again")
            return((-1,-1),(-1,-1))
    
    """def validateInput(self, *kargs):
        for arg in kargs:
            if type(arg[0]) is not type(1) or type(arg[1]) is not type(1):
                return False
        return True"""
        
    def printBoard(self):
        print("  1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |")
        for i in range(0,8):
            print("-"*32)
            print(chr(i+97),end="|")
            for j in range(0,8):
                item = self.gameboard.get((i,j)," ")
                print(str(item)+' |', end = " ")
            print()
        print("-"*32)
            
           
        
    """game class. contains the following members and methods:
    two arrays of pieces for each player
    8x8 piece array with references to these pieces
    a parse function, which turns the input from the user into a list of two tuples denoting start and end points
    a checkmateExists function which checks if either players are in checkmate
    a checkExists function which checks if either players are in check (woah, I just got that nonsequitur)
    a main loop, which takes input, runs it through the parser, asks the piece if the move is valid, and moves the piece if it is. if the move conflicts with another piece, that piece is removed. ischeck(mate) is run, and if there is a checkmate, the game prints a message as to who wins
    """

class Piece:
    
    def __init__(self,color,name):
        self.name = name
        self.position = None
        self.Color = color
    def isValid(self,startpos,endpos,Color,gameboard):
        if endpos in self.availableMoves(startpos[0],startpos[1],gameboard, Color = Color):
            return True
        return False
    def __repr__(self):
        return self.name
    
    def __str__(self):
        return self.name
    
    def availableMoves(self,x,y,gameboard):
        print("ERROR: no movement for base class")
        
    def AdNauseum(self,x,y,gameboard, Color, intervals):
        """repeats the given interval until another piece is run into. 
        if that piece is not of the same color, that square is added and
         then the list is returned"""
        answers = []
        for xint,yint in intervals:
            xtemp,ytemp = x+xint,y+yint
            while self.isInBounds(xtemp,ytemp):
                #print(str((xtemp,ytemp))+"is in bounds")
                
                target = gameboard.get((xtemp,ytemp),None)
                if target is None: answers.append((xtemp,ytemp))
                elif target.Color != Color: 
                    answers.append((xtemp,ytemp))
                    break
                else:
                    break
                
                xtemp,ytemp = xtemp + xint,ytemp + yint
        return answers
                
    def isInBounds(self,x,y):
        "checks if a position is on the board"
        if x >= 0 and x < 8 and y >= 0 and y < 8:
            return True
        return False
    
    def noConflict(self,gameboard,initialColor,x,y):
        "checks if a single position poses no conflict to the rules of chess"
        if self.isInBounds(x,y) and (((x,y) not in gameboard) or gameboard[(x,y)].Color != initialColor) : return True
        return False
        
        
chessCardinals = [(1,0),(0,1),(-1,0),(0,-1)]
chessDiagonals = [(1,1),(-1,1),(1,-1),(-1,-1)]

def knightList(x,y,int1,int2):
    """sepcifically for the rook, permutes the values needed around a position for noConflict tests"""
    return [(x+int1,y+int2),(x-int1,y+int2),(x+int1,y-int2),(x-int1,y-int2),(x+int2,y+int1),(x-int2,y+int1),(x+int2,y-int1),(x-int2,y-int1)]
def kingList(x,y):
    return [(x+1,y),(x+1,y+1),(x+1,y-1),(x,y+1),(x,y-1),(x-1,y),(x-1,y+1),(x-1,y-1)]



class Knight(Piece):
    def availableMoves(self,x,y,gameboard, Color = None):
        if Color is None : Color = self.Color
        return [(xx,yy) for xx,yy in knightList(x,y,2,1) if self.noConflict(gameboard, Color, xx, yy)]
        
class Rook(Piece):
    def availableMoves(self,x,y,gameboard ,Color = None):
        if Color is None : Color = self.Color
        return self.AdNauseum(x, y, gameboard, Color, chessCardinals)
        
class Bishop(Piece):
    def availableMoves(self,x,y,gameboard, Color = None):
        if Color is None : Color = self.Color
        return self.AdNauseum(x, y, gameboard, Color, chessDiagonals)
        
class Queen(Piece):
    def availableMoves(self,x,y,gameboard, Color = None):
        if Color is None : Color = self.Color
        return self.AdNauseum(x, y, gameboard, Color, chessCardinals+chessDiagonals)
        
class King(Piece):
    def availableMoves(self,x,y,gameboard, Color = None):
        if Color is None : Color = self.Color
        return [(xx,yy) for xx,yy in kingList(x,y) if self.noConflict(gameboard, Color, xx, yy)]
        
class Pawn(Piece):
    def __init__(self,color,name,direction):
        self.name = name
        self.Color = color
        #of course, the smallest piece is the hardest to code. direction should be either 1 or -1, should be -1 if the pawn is traveling "backwards"
        self.direction = direction
    def availableMoves(self,x,y,gameboard, Color = None):
        if Color is None : Color = self.Color
        answers = []
        if (x+1,y+self.direction) in gameboard and self.noConflict(gameboard, Color, x+1, y+self.direction) : answers.append((x+1,y+self.direction))
        if (x-1,y+self.direction) in gameboard and self.noConflict(gameboard, Color, x-1, y+self.direction) : answers.append((x-1,y+self.direction))
        if (x,y+self.direction) not in gameboard and Color == self.Color : answers.append((x,y+self.direction))# the condition after the and is to make sure the non-capturing movement (the only fucking one in the game) is not used in the calculation of checkmate
        return answers

uniDict = {WHITE : {Pawn : "♙", Rook : "♖", Knight : "♘", Bishop : "♗", King : "♔", Queen : "♕" }, BLACK : {Pawn : "♟", Rook : "♜", Knight : "♞", Bishop : "♝", King : "♚", Queen : "♛" }}
        

        


Game()

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